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Event-Day Quick Start

The order to launch things in, and a pre-grid checklist for whoever is running timing that day.

Launch order

  1. Start Timing first, on the computer that will run the event. Open (or create) the season and event you're running — see Seasons, Events & Classes.
  2. Connect the timer and/or scanner on that same computer. See Connecting the Timer & Scanner.
  3. Start LiveTiming (if you're publishing results to the web) on its computer. It will find Timing on the network automatically — see Using LiveTiming.
  4. Start Announcer (if someone is on the PA) on its computer. It also finds Timing automatically — see Using Announcer.
Before you start
All computers running these apps must be on the same local network. If LiveTiming or Announcer can't find Timing, see Troubleshooting.

Pre-grid checklist (Timing computer)

  • Correct season and event are open (title bar / Select Event).
  • Classes and run groups match today's entry list — see Drivers & Run Groups.
  • Drivers are loaded (imported from registration, or entered/scanned as they arrive).
  • Timer is connected and showing a live clock instead of “No Timer.”
  • Barcode/QR scanner is connected if you're using bib scanning to stage cars.
  • Correct run group and course selected for the first heat.

During the event

The day-to-day work happens in Running an Event: staging cars, recording runs, applying cone/gate penalties, and fixing mistakes (undo start, undo finish, DNF).

At the end of the day

Print or save final results from Results, Printing & Export. If you're running a points season, event results roll into the season standings automatically once saved.